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61. HAM Ferox for missions - in Ships and Modules [original thread]
Caracal
- by Pinky Starstrider - at 2010.10.28 21:22:00
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62. Question about the Ferox - in Ships and Modules [original thread]
Originally by: Diesel47 Ferox seems useless now.. Fit it with six mining lasers Fill jet can with ore ???? Profit.
- by Pinky Starstrider - at 2010.10.25 14:13:00
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63. Upcoming drake nerf, train minmitar or amarr? - in Ships and Modules [original thread]
Originally by: Cipher Jones Originally by: Grimpak what was seen from people with some sense of vision is, the drake was getting a nerf sooner or later. now I don't mind a nerf that would make the ship still ok. but knowing CCP,...
- by Pinky Starstrider - at 2010.10.25 05:49:00
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64. Upcoming drake nerf, train minmitar or amarr? - in Ships and Modules [original thread]
Originally by: Kokura Nin Edited by: Kokura Nin on 24/10/2010 10:13:43 Originally by: Pinky Starstrider Missle spam is easy to fix, and would likely be more welcome than a nerf on on of the most popular PVE ships, and current F...
- by Pinky Starstrider - at 2010.10.24 16:31:00
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65. The state of ewar.... - in Ships and Modules [original thread]
Except the issue is dealing with range fleets at the moment HAC's and Drakes hell theres 10 pages of QQ over the drake being OP in FI, because it can simply out range everything. The problem these fleets have is their DPS is at range and your DPS ...
- by Pinky Starstrider - at 2010.10.23 05:47:00
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66. The state of ewar.... - in Ships and Modules [original thread]
Pretty sure Damps and ECM are a pretty nice counter to Ranged fleets like Drakes. Unless of course forcing them to come in close or preventing them from targeting at all, all while sitting outside their range is a bad thing? Maybe I am to new to u...
- by Pinky Starstrider - at 2010.10.23 01:33:00
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67. Upcoming drake nerf, train minmitar or amarr? - in Ships and Modules [original thread]
Missle spam is easy to fix, and would likely be more welcome than a nerf on on of the most popular PVE ships, and current FOTM. Just get rid of missile flight time and make the damage instant, tack the flight time onto launcher duration and call i...
- by Pinky Starstrider - at 2010.10.23 01:30:00
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68. Best self-sufficient roaming/wormhole ship: legion? - in Ships and Modules [original thread]
Edited by: Pinky Starstrider on 21/10/2010 04:48:21 Nano Drake 7x HMLII (or navy) Probe Launcher (Core) 2X Invul II 1X Photon (or rat specific) 1x MWD 2x LSE II Nano Fiber II x2 BCU II x2 329 DPS/428 Drones/486DPS OL/510Drones+Kinetic 20...
- by Pinky Starstrider - at 2010.10.21 04:46:00
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69. Drake... Need Awnsers! - in Ships and Modules [original thread]
You could always fit a nano and control the range of a fight. Low: BCU II x2 Low: Nanofiber Internal Structure II x2 MED: LSE II MED: Stasis Web II x2 MED: Warp Disruptor II MED; Invul Field II MED: 10MN MWD HIGH: 7x HML II Caldari Navy Scourg...
- by Pinky Starstrider - at 2010.03.09 07:36:00
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